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FreshYo: Fresh Food For You!

A UI/UX case study.

Timeline

16th-30th September 2024

Platform

Android 

Tools

Figma, google forms, Canva

Overview

 In this two-week-long Project, I worked as the lead UX researcher and designer from conception to delivery to design an app that allows users shop grocery items online easily 

My Responsibilities

I was the UX designer responsible for the entirety of the project; from conception to delivery.

  1. Conducting interviews

  2. Competitive audits

  3. Creating proper and digital wireframes

  4. Designing low and high fidelity prototyping

  5. Conducting usability studies

  6. Design Iteration

Problem Statement

Understanding Users

I conducted interviews to understand the users and their needs. My primary user group was adults between the ages of 18-70 year olds, who shop. This user group confirmed initial assumptions about FreshYo's customers and their lack of time but research revealed that time was not the only factor that made up their painpoints. Other user problems included:

Pain Points we identified after the first round of research:

Time

  • Too many people at the store at once

Comfort

  • Slower checkout.

  • Need help with picking/shopping items

  • items at different parts of the store 

Defining the Problem

After Identifying pain points, I defined the problem with "how might we" statements.

How might we help users to conveniently shop easier and quicker?

Our Users

Based on the results of the primary research I created a persona to represent one type of user by highlighting their goals, frustrations and needs.

User Personas

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User Journey Map

Mapping  Shawn's user journey revealed how helpful it will be for users to have access to the hospital app that helps them check in before any appointment.

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Goal Statement

Our App will let users shop and find products in real time, it will affect customers of the local grocery store by letting users search for product, reserve them and buying them for pickup in store thereby saving them time. 

We will measure effectiveness by tracking the average amount of time a customer spends shopping. 

Process

Before starting to design, I had to create the user flow for the app. 

User Flow

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Sketches 

I came up with ideas for the app that specifically targets the users pain points. I did different variations making sure that the pages that would get to the digital wireframe phase efficiently addresses the gap from the competitive audit and user pain point.

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Low-Fi Prototype 

After drafting so many variations of pages of the paper wireframes, I created the initial design for the iHealth app. These designs focus on offering check in options as well as providing health screening questions to help users communicate their health status and the reason for the visit.

Low-fi-Digital wireframe-Homepage

Low-fi-Digital wireframe-Cart Page

Low-fi-Digital wireframe- Reservation Page

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Research Plan

The first round of usability testing was conducted after the low-fidelity Prototype phase of the design to understand what real users think about the design, whether it was clear and cohesive when completing tasks.

 

Project Background: Creating an efficient means of online shopping;  where users can find quantity available and reserve items that are almost out of stock, place order for pick up in store. 

 

Research Goals:  To figure out if indeed time is saved shopping online with the reservation option the app offers.

Research Questions: 

  1. How do you like the reservation option? does it aid comfortable shopping?.

  2. What's your general feeling about the app?  What did you like versus what did you dislike?

 

Research Methodology

  • Unmoderated Usability study

  • Location: United States, Remote

  • Date: Session took place September 5th and 6th 2024

  • 5 Participants went through the app on their own, a questionnaire was provided for each participant after the session.

  • Each session lasted 30 minutes 

Participants

  • People who live in the Fort Bend district

  • Adults capable of shopping for the home.

  • 2 Male, 2 Female, 1 non-binary

  • Incentive: $25 amazon gift card.

 

First Usability Testing

The Usability study answered the following questions:

  1. How do you like the reservation option? how does it aid comfortable shopping?.

  2. What's your general feeling about the app?  What did you like versus what did you dislike? 

These were the common themes from our findings.

 

Poor flow
  • Users wanted the app to be less monotonous.

  • Users Pointed out that home page needed more cohesion​ and clarity.

Confusion
  • Many buttons performing the same functions

  • Confusion with the flow in completing shopping task.

Design
  • Brand identity infusion.

Low-fi-Digital Prototype-Homepage

Low-fi-Digital Prototype-Check in Page

Low-fi-Digital Prototype- Health Screening Page

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Second Usability Testing

The Second round of usability testing was conducted after the low-fidelity wireframe phase of the design to understand what real users think about the design, whether it was easy to use and understand when completing tasks.

The Usability study answered the following questions:

  1. Is the app processes clear

  2. What's your general feeling about the app?  What did you like versus what did you dislike? 

These were the common themes from our findings.

 

Design
  • Users found text smaller and interaction less engaging

Design
  • Users  want a 

Ease
  • Users pointed out that an easier way to search for products will improve experience. 

Final Designs

Before Usability Studies- Homepage

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After Usability Studies- Homepage

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  • Final design also looks more cohesive and visually appealing. Instead of the "find Products" it uses the search icon to help users quickly search the app.

  • It offers a navigation tab for users to get quick access to the app's other functionalities.

  • The "SAVED" option is for users to save regular order for faster checkout in the future.

  • The "RESERVE" option is for users to reserve items that are limited in quantity in the store before others buy it all out. 

 

  • Final design provides an option to return to homepage and a button that ensures that the "clear all" button does not automatically take you back to homepage, instead giving you an opportunity to do it again.

  • This design allows users to filter by and search for items by brands, discount available, category or price.

 

Before Usability Studies- Health Screen Page

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After Usability Studies- Health Screen Page

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Before Usability Studies- Check-In Page

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After Usability Studies- Check-In Page

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  • Final design provides is more cohesive and clear.

  • It also offers ability to scroll down  to accommodate long orders.

  • It also calculates the price of items so users know total amount due for items before getting to payment review page

 

Design Guide

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The High Fidelity Prototype

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Accessibility Considerations

Used Icons to help make navigation easier.

Lessons Learned

In the course of this project I learnt the importance of the right research questions; how it shapes the quality of feedback you get from research participants which in turn influences the quality of design for your app.

Next Steps
  • Conduct another round of usability studies to validate whether the pain points users expressed have been effectively addressed.

  • Conduct more research to determine any new areas of need.

Thank you for your time.

Let's Collaborate

© 2024 by Esther Bojuwola. Powered and secured by Wix

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